Edits

A design system for Instagram’s video editor

Edits is Instagram’s app for making video: a camera, an editor, and insights for creators in one place. I designed and built its design system — the foundations and components the app is assembled from.

RoleDesign Engineer
ScopeDesign system
PlatformiOS and Android
TimelineAugust, 2025
Camera
Camera
Editing
Editing
Captions
Captions
Insights
Insights
Projects
Projects
Camera

Two interfaces in one app

Edits is two apps in one. The camera, the editor, and the inspiration feed are creative surfaces: full-bleed video with dense controls laid over it, where every pixel of chrome competes with the frame. Projects, ideas, and insights are an ordinary app: lists, cards, and charts that a creator scans between edits.

One system had to serve both without splitting in two. The same tokens and components run through each, so moving from the timeline to a project list still feels like one product.

It’s built in three layers. Foundations define color, type, and scale. Components cover the common interface. Templates codify the parts only Edits has, like the timeline and the camera.

Foundations

Everything here was built from scratch for Edits, on top of IGDS, Instagram’s design system: the same 4-point baseline, and colour roles mapped to its semantics, so Edits feels like Instagram from the first screen.

Extended palette

Everything starts from Extended palette 2.0: eleven ramps of sixteen steps, from 1600 down to 100, with the IG brand colours at 900. It rebuilds the gray ramp from Black to Gray 100, and every step is documented with its contrast against black and white, with a mapping from the previous scale.

1600150014001300120011001000900800700600500400300200100
Gray
Indigo
Purple
Lavender
Rose
Pink
Red
Orange
Yellow
Green
Blue

Extended palette 2.0

Color by role

Every color in Edits is named for what it does rather than what it looks like: text and icon, background, border, status. A background can be primary, elevated, or blurred — text can be primary, secondary, or a link. Each core token has weaker steps for quieter states, and the whole set is documented against Instagram’s existing semantics so the two systems stay in step.

GroupRoleLightDark
Text and iconPrimaryBlackGray 100
SecondaryGray 900Gray 700
LinkIndigo 1200Indigo 600
Borderless buttonIndigo 1100Indigo 700
InverseGray 100Black
BackgroundPrimaryWhiteBlack
SecondaryGray 300Gray 1400
ElevatedWhiteGray 1500
BlurGray 100 · 80%Gray 1300 · 50%
InverseGray 1500Gray 100
BorderPrimaryGray 1500Gray 100
SecondaryGray 400Gray 1300
AccentYellow 900Yellow 900
TertiaryBlack · 15%White · 15%
OverlayPrimaryBlack · 70%Black · 70%
SecondaryBlack · 50%Black · 50%
StatusAlertRed 1000Red 700
PositiveGreen 1200Green 900
WarningYellow 1100Yellow 800
InfoLavender 900Lavender 900
DecorativeIG purplePurple 900Purple 900
IG lavenderLavender 900Lavender 900
IG pinkPink 900Pink 900
IG redRed 900Red 900
IG orangeOrange 900Orange 900
IG yellowYellow 900Yellow 900
IG greenGreen 900Green 900
IG blueBlue 900Blue 900

Elevation is expressed through color rather than shadow. The main background sits at level 0, and tooltips, search fields, and media buttons step up from it, with the same logic in light and dark mode.

Type and scale

Text styles are defined for iOS and Android, from Headline 0 at 31/36 down to Body 2 at 12/16. Radii, spacing, and sizing each follow their own scale.

Radius grows with an element’s footprint. Thumbnails step from 18 on a 72dp tile down to 4 on a 20dp one, all with full corner smoothing — a nod to Instagram’s squircle — while timeline tracks keep a tight 2 for precise trimming.

Spacing follows the same 4-point baseline, from 2 to 48: the small steps set the detail inside a component, the larger ones the density of a screen.

Iconography

Around three hundred icons, each drawn on a 32-point grid, are organised into nine sets. Most exist because of video: the timeline and editing, the camera, text and captions, and sound and audio each have their own set, alongside a general set for the rest of the app.

Components

The common interface — buttons, chips, sheets, menus, alerts — follows IGDS closely. The work went into the components only a video app needs, and those are the ones here, each rebuilt from the system’s own values so it can be used, not just looked at.

Timeline and toolbars

The timeline is the densest surface in the app. Every track type has its own colour — captions in blue, text in purple, music in magenta, sound effects in pink — so a project reads at a glance, and every track takes the tight 2-point radius that keeps trimming precise. The toolbar beneath follows the selection: with nothing selected it offers what can be added; select a clip and it becomes that clip’s tools. Tap a clip, or drag the playhead.

Camera controls

The camera’s tools — music, green screen, enhance, filters, timer and speed — share one side toolbar that opens to name them, beside the speed arc and the shutter. Open the toolbar, pick a speed, or tap the shutter.

Sliders and segmented controls

Adjustments happen on footage, so the segmented control comes in on-media and blurred variants, and the slider’s yellow fill reads against any frame.

Thumbnails

Footage appears as a thumbnail at sixteen sizes, from the timeline to the project grid. Each takes its corner from the radius scale, so a frame reads as the same object at every size.

Tab bar

Navigation was tested in several directions, including what should happen after capture. On iOS 26, the bottom tab bar becomes a floating one. Tap a tab to move the selection.

After capture: back
After capture: back
After capture: close
After capture: close
Current
Current
Thinner
Thinner
Thinnest
Thinnest
After capture: back

Tool NUX banner

New tools are introduced in place. A banner over the timeline names the tool in the accent yellow and says what it does, then goes once it’s dismissed.

Creative inventory

Text styles, transitions, filters, and voice effects all appear as tiles in the same grid, with tabs for saved and trending. Adding a new asset to Edits means adding a tile, not designing a new picker.

Font tiles
Font tiles

Over the video

Several exist because the content is video. A legibility gradient keeps text readable over any frame. A dimmer quiets the content behind a sheet. Media ratios standardize how footage is cropped into thumbnails and previews.

Templates

Templates are where those components become screens: the camera, the editor, captions, insights and projects. In the file they are content-free — empty thumbnails, an empty viewfinder — because a template only becomes a page when a creator’s footage fills it, as in the screens at the top of this piece.

Camera
Camera
Editing
Editing
Captions
Captions
Insights
Insights
Projects
Projects
Camera

Around the edit

Outside the editor, the system covers what surrounds making a video: project cards, stickies for capturing ideas, inspiration built around trending audio, and Insights — reel views, follows, reach, and engagement measures like skip rate, watch time, and share rate, split between followers and non-followers.

Project cards
Project cards
Stickies
Stickies
Inspo
Inspo
Insights
Insights
Project cards

A composer handles prompted edits: choosing a scene, character, or wardrobe to reimagine, or writing a prompt of your own, like changing a scene to golden hour.

Reimagine and share
Reimagine and share

What comes next

Much of the file is still marked design in progress. A system for a product that ships every week is never finished; its job is to make each new surface cheaper to build than the last.

The video is the product. The system’s job is to make everything around it consistent enough to disappear.